Sunday, November 13, 2011

All About Pokemon White and Black

By Jeff Hardy


Pokemon Black and White follow the trends set up by previous games in the series. Two player characters (one male and one female) travel a new region, Unova, on their Pokemon journeys. This region is inhabited by various Pokemon, and unlike before, none of those available prior to Generation V can be obtained before defeating the Elite Four.

A new Pokemon capture mechanic was also introduced in these games, referred to as "phenomena" in supplementary materials. Occasionally, the player can find rustling patches of grass and rippling water. If the player enters the tile that featured the phenomenon (or uses the fishing rod on the tile), they can encounter either a rare Pokemon, a Pokemon more common in the other game version, or the highest evolutionary form of a Pokemon that can normally be found in the area. This method is the only way to capture Pokemon such as Audino, Emolga, and Alomomola. In addition to these, dust clouds in caves and the shadows of flying Pokemon on certain bridges can also be entered to either find a rare item or encounter Drilbur, Excadrill, Ducklett, or Swanna, none of which can be found in the wild otherwise.

There are two new battle mechanics in Black and White: Triple Battles and Rotation Battles. In Triple Battles, both teams must send out three Pokemon at once. The Pokemon that can be targeted by any specific attack is dependent on the position of the Pokemon in the line up; Pokemon on the left or right sides can only target the Pokemon directly opposite of them and the two Pokemon in the center position on both sides, while Pokemon in the center can target all Pokemon in the field. Positions can be changed, but this uses up the player's turn. In Rotation Battles, both sides send out three Pokemon at once, again, but instead of a three-on-three match as seen in Triple Battles, it is a one-on-one match where the Pokemon in the front can be switched with either of the two other Pokemon sent out without using up a turn. Depending on the game version, one of these two new battle types will be found in greater quantity than the other, with Black having more Rotation Battles than Triple Battles, and vice versa in White. Related introductions are the Combination Moves; the starter Pokemon from any game can be taught one of the three moves that can be used in combination with each other to produce more powerful attacks. Another battle mechanic is found in the wild, where differently colored and styled tall grass enable Double Battles against wild Pokemon.

In addition to the day and night cycle first introduced in the Gold and Silver games, Black and White introduces a seasonal cycle, with the seasons advancing every month, cycling every four, rather than being linked to the actual calendar. Outside areas appear differently depending on the season, such as changing of leaves in autumn or snow on the ground in winter. Certain areas are only accessible during certain seasons, and different Pokemon can be found in the wild in winter where others are encountered in the other seasons. In addition to these features, the Pokemon Deerling and Sawsbuck were designed to change their physical appearance along with the seasons of the game.

Black and White are able to connect with all fourth generation main series games. Pokemon from Diamond, Pearl, Platinum, HeartGold, and SoulSilver are able to be traded forward to these games using the Poke Transfer. Like the transfer available in Pal Park, Pokemon sent to Black and White cannot be returned to their original games. Some event Pokemon released in Generation IV have the ability to unlock more events in Generation V: specific Raikou, Entei, Suicune and Celebi, transferable via an exclusive method called the Relocator, unlock Zorua and Zoroark. Likewise, the Lock Capsule transferred from Pokemon HeartGold and SoulSilver yields TM95 (Snarl), but this event has yet to take place.

Depending on the game version, one of these two new battle types will be found in greater quantity than the other, with Black having more Rotation Battles than Triple Battles, and vice versa in White. Related introductions are the Combination Moves; the starter Pokemon from any game can be taught one of the three moves that can be used in combination with each other to produce more powerful attacks. Another battle mechanic is found in the wild, where differently colored and styled tall grass enable Double Battles against wild Pokemon.




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